KDA
Kills Deaths Assists
Example
Sure, he had a high KDA. But anyone playing Leona would; it doesn't mean anything
Related Slang
LoL | League of Legends |
Champion | League of Legends player-controlled character |
Support | Champion who plays on the bottom lane |
Carry | MOBA player role |
KDR | Kill death ratio |
DF | Dominance factor |
Gosu | Highly skilled |
PK | Player kill |
Elo | Elo rating system |
KDA stands for "Kills Deaths Assists," which is a ratio that League of Legends (LoL) players use to evaluate their in-game performance. Players with a large number of kills and/or assists and a small number of deaths have a higher KDA (and likely really helped their team), while those with a large number of deaths have a lower KDA (meaning they let their team down).
At the end of each match, LoL shows players their numbers of kills, deaths, and assists. Players can then calculate their KDA by plugging those stats into the following formula:
(Kills + Assists) / Deaths = KDA
For example, a player with 10 kills, 3 deaths, and 1 assist (or 10/3/1) would have a KDA of 3.67:
(10 + 1) / 3 = 3.67
On the other hand, a player with 2 kills, 5 deaths, and 0 assists (or 2/5/0) would have a KDA of .4:
(2 + 0) / 5 = 0.4
In contrast to other games' KDRs, LoL's KDA ratio makes sure to credit players for the number of assists they performed in a game. That's because many champions are support characters, which are designed to aid their allies rather than rack up kills.